Monsters University Drinking Game + Cocktail
Every failed scare means another sip — freshmen always drink the most.
The Rules
- Sip — Mike recites scare statistics, monster history, or Scare School academic facts
- Sip — The Scare Games scoreboard updates showing Oozma Kappa's underdog position
- Sip — Dean Hardscrabble's centipede legs click across the floor as she enters a room
- Sip — Any Oozma Kappa member reveals a surprisingly terrifying hidden monster trait
- Sip — Randall nervously practices being scary and fails to intimidate anyone
- Drink Twice — Oozma Kappa gets doused in paint or glitter during the rival frat's ambush
- Drink Twice — Mike and Sulley get expelled and must sneak into the human world door
- Drink Twice — Sulley tampers with Mike's scare simulator scores in secret
- Shot — Mike walks into the real human cabin and genuinely terrifies an entire bunkroom of campers
- Shot — Mike discovers Sulley cheated and confronts him alone on the dark lake dock
- Chug — Dean Hardscrabble tells Mike and Sulley they can still be great — just not as scarers
Themed Cocktail
Oozma Kappa Punch
Ingredients:
- 1.5 oz coconut rum
- 0.75 oz midori melon liqueur
- 0.5 oz fresh lime juice
- 1 oz pineapple juice
- 0.5 oz hibiscus syrup
- 2 oz lemon-lime soda
Instructions:
- 1Combine coconut rum, midori, lime juice, pineapple juice, and hibiscus syrup in a shaker with ice.
- 2Shake for 10 seconds and strain into a punch cup or rocks glass over ice.
- 3Top with lemon-lime soda and stir once gently.
- 4Garnish with a lime wedge and a sour candy worm draped over the rim — representing the multi-limbed monsters of OK.
Fun Facts
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Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.