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Cars 2 Drinking Game + Cocktail

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Mater is a spy now. Drink because there's no better reason than that.

The Rules

  • Sip — Mater misidentifies a sophisticated spy gadget as a normal everyday object
  • Sip — Finn McMissile deploys a hidden gadget from his chassis in the field
  • Sip — Francesco Bernoulli trash-talks Lightning McQueen in flamboyant Italian-accented English
  • Sip — The LEMONS — Gremlin, Pacer, Hugo, or Trunkov — confer in their villain huddle
  • Sip — Holley Shiftwell uses her digital display wings during a Tokyo chase sequence
  • Drink Twice — Mater is genuinely a better spy than any trained professional in the field
  • Drink Twice — Miles Axlerod fakes an oil leak in front of the international racing crowd
  • Drink Twice — Mater flies with jet rockets attached to his tow hook during the London finale
  • Shot — Mater unmasks Miles Axlerod as the LEMONS mastermind at Buckingham Palace
  • Shot — Lightning McQueen tells Mater he would not change a single lug nut about him
  • Chug — Mater accidentally activates the bomb in his engine by starting himself — then defuses it with the disarm code

Themed Cocktail

Finn McMissile Martini

Ingredients:

  • 2 oz coconut rum
  • 0.5 oz dry vermouth
  • 0.25 oz elderflower liqueur
  • 0.5 oz fresh lemon juice
  • 1 tsp capers brine
  • 2 dashes orange bitters

Instructions:

  1. 1Combine all ingredients in a mixing glass filled with ice.
  2. 2Stir for 25 seconds with precision — Finn McMissile does nothing sloppily.
  3. 3Strain into a chilled martini glass with zero ice.
  4. 4Garnish with three cocktail olives on a long silver skewer arranged like missile components.
  5. 5Serve neat with a twist of lemon peel expressed over the surface and discarded — classified garnish.

Fun Facts

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Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.