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Suzume Drinking Game + Cocktail

Close the doors, open the bottle, and chase the worm.

The Rules

  • Sip — Suzume encounters a mysterious door standing alone in ruins
  • Sip — Souta-as-a-chair hops or runs on three legs
  • Sip — Daijin the white cat appears or runs away
  • Sip — An earthquake tremor rumbles or is referenced
  • Sip — The red worm-like disaster looms in the sky above a door
  • Drink Twice — Suzume closes a door and locks it with the key
  • Drink Twice — Suzume's aunt Tamaki confronts her about leaving
  • Drink Twice — A new location and its abandoned ruins are revealed
  • Shot — Souta becomes fully petrified as the keystone
  • Shot — Suzume enters the Ever-After realm to save Souta
  • Chug — Suzume meets her younger self and tells her the future is not all darkness

Themed Cocktail

The Ever-After

Ingredients:

  • 2 oz sake
  • 1 oz plum wine
  • 0.5 oz yuzu juice
  • 0.5 oz honey syrup
  • 1 dash cherry blossom extract

Instructions:

  1. 1Combine sake, plum wine, yuzu juice, and honey syrup in a shaker with ice.
  2. 2Shake gently for 10 seconds.
  3. 3Strain into a coupe glass.
  4. 4Add a dash of cherry blossom extract on the surface.

Fun Facts

Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.