Suzume Drinking Game + Cocktail
Close the doors, open the bottle, and chase the worm.
The Rules
- Sip — Suzume encounters a mysterious door standing alone in ruins
- Sip — Souta-as-a-chair hops or runs on three legs
- Sip — Daijin the white cat appears or runs away
- Sip — An earthquake tremor rumbles or is referenced
- Sip — The red worm-like disaster looms in the sky above a door
- Drink Twice — Suzume closes a door and locks it with the key
- Drink Twice — Suzume's aunt Tamaki confronts her about leaving
- Drink Twice — A new location and its abandoned ruins are revealed
- Shot — Souta becomes fully petrified as the keystone
- Shot — Suzume enters the Ever-After realm to save Souta
- Chug — Suzume meets her younger self and tells her the future is not all darkness
Themed Cocktail
The Ever-After
Ingredients:
- 2 oz sake
- 1 oz plum wine
- 0.5 oz yuzu juice
- 0.5 oz honey syrup
- 1 dash cherry blossom extract
Instructions:
- 1Combine sake, plum wine, yuzu juice, and honey syrup in a shaker with ice.
- 2Shake gently for 10 seconds.
- 3Strain into a coupe glass.
- 4Add a dash of cherry blossom extract on the surface.
Fun Facts
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Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.