Jack Reacher Drinking Game + Cocktail
Reacher doesn't need backup — but you'll need a refill.
The Rules
- Sip — Reacher delivers a deadpan one-liner before or after a fight
- Sip — Reacher analyzes a crime scene detail nobody else noticed
- Sip — Helen Rodin questions Reacher's unorthodox methods
- Sip — Reacher walks somewhere instead of driving
- Sip — The Zec's men surveil or pursue Reacher through Pittsburgh
- Drink Twice — Reacher takes down multiple opponents in a fist fight
- Drink Twice — Reacher borrows a car he doesn't own without asking
- Drink Twice — The Zec makes a chilling threat or reveals his missing fingers
- Shot — Reacher's opening gambit forces the sniper case to reopen
- Shot — The car chase through Pittsburgh reaches its climax
- Chug — Reacher finishes the final confrontation and walks away alone
Themed Cocktail
The Drifter
Ingredients:
- 2 oz bourbon
- 0.5 oz sweet vermouth
- 0.25 oz Fernet-Branca
- 2 dashes Angostura bitters
- 1 barspoon demerara syrup
Instructions:
- 1Combine bourbon, sweet vermouth, Fernet, bitters, and demerara syrup in a mixing glass.
- 2Add ice and stir for 30 seconds.
- 3Strain into a rocks glass over one large ice cube.
- 4Served neat and no-nonsense, like Reacher himself.
Fun Facts
Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.