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Jack Reacher Drinking Game + Cocktail

Reacher doesn't need backup — but you'll need a refill.

The Rules

  • Sip — Reacher delivers a deadpan one-liner before or after a fight
  • Sip — Reacher analyzes a crime scene detail nobody else noticed
  • Sip — Helen Rodin questions Reacher's unorthodox methods
  • Sip — Reacher walks somewhere instead of driving
  • Sip — The Zec's men surveil or pursue Reacher through Pittsburgh
  • Drink Twice — Reacher takes down multiple opponents in a fist fight
  • Drink Twice — Reacher borrows a car he doesn't own without asking
  • Drink Twice — The Zec makes a chilling threat or reveals his missing fingers
  • Shot — Reacher's opening gambit forces the sniper case to reopen
  • Shot — The car chase through Pittsburgh reaches its climax
  • Chug — Reacher finishes the final confrontation and walks away alone

Themed Cocktail

The Drifter

Ingredients:

  • 2 oz bourbon
  • 0.5 oz sweet vermouth
  • 0.25 oz Fernet-Branca
  • 2 dashes Angostura bitters
  • 1 barspoon demerara syrup

Instructions:

  1. 1Combine bourbon, sweet vermouth, Fernet, bitters, and demerara syrup in a mixing glass.
  2. 2Add ice and stir for 30 seconds.
  3. 3Strain into a rocks glass over one large ice cube.
  4. 4Served neat and no-nonsense, like Reacher himself.

Fun Facts

Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.